#ifdef GL_ES
precision highp float;
#endif

attribute vec3 aVertexPosition;  
attribute vec4 aVertexColor;  
  
uniform mat4 uMVMatrix;  
uniform mat4 uPMatrix;  
	
varying lowp vec4 vColor;  
  
void main(void) 
{  
	gl_Position = uPMatrix * uMVMatrix * vec4(aVertexPosition, 1.0);  
	vColor = aVertexColor;  
}